2D GAME DESIGN AS A SUPPORTING MEDIA FOR POLYMER LEARNING FOR HIGH SCHOOL STUDENTS
Keywords:
Chemistry learning, Game education, Games2d, Interactive media, PolymerAbstract
High school chemistry education, particularly polymer-related topics, is often perceived as challenging due to its abstract nature and conventional, passive teaching methods. This study developed PolyQuest, a 2D educational game based on Unity, using the Waterfall method through the stages of needs analysis, design, implementation, testing, and maintenance. The game incorporates animations, narratives, interactive quizzes, and obstacle mini-games that are tailored to students' cognitive needs. Validation revealed very high feasibility ratings from subject matter experts (95%) and media experts (92.35%). A pilot test with 45 12th grade students at Probolinggo State High School 2 yielded an average score of 82.93%, indicating the game's suitability for use. Students rated PolyQuest as engaging, easy to navigate, and effective in enhancing motivation and understanding. However, the game still requires technical improvements and refinements to the controls.
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